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- >>You wrote:
- >>>
- >>>Constraints would definately be a welcome adition, along with dynamics
- >>for
- >>>this sort of stuff. Rather than calculating weight by the size of the
- >>model,
- >>>you'd have to be able to input an arbitrary gravity. Don't talk to me
- >>about
- >>>plugins, I want to see this in LightWave!!
- >>
- >>Constraints are already built into 4.0, and the kind of arbitrary
- >>gravity/weight situation is easy to say, but physically hard to
- >>program. That's why you have animators... :)
- >>
- >>AC
- >>
- >
- >Gee, LightWave should've been a text-based command line program, after all,
- >we're animators. Seriously, the constraints I'm talking don't have to do
- >with rotation, anchors would probably be a better description. I know Allen,
- >Stuart and co. are hard at work and doing a tremendous job. I certainly
- >don't think gravity and weight simulation is beyond them, no matter how
- >physically hard it is to program. I just seems like one of those things that
- >needs to be integrated into the program to be fully functional, rather than
- >an external plugin. This, of course is subjective, I'm sure there's plently
- >of people that will still want to animate the hard way...:)
- >
-
- Actually the math is the easiest part when programming this type of simulation. The math
- for gravity, mass, acceleration etc. has been well understood for years. The hard part
- is programming the user interface or integrating new code into existing code without adding
- new bugs.
- Larry Shultz
-
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-